Blender: Fire & Smoke Simulation

Many of the projects we work on involve 3D visualisation of different materials and how they react and perform in different scenarios. One of the most popular requests I receive involves visualising how materials react during a fire, so I’m always looking for new ways to enhance and improve how this can be achieved. While awaiting feedback on one of my current projects (that also just happens to involve fire), I’ve been experimenting with simulations in Blender and made a quick video to show the progress that I’ve made so far.

Blender: Fire & Smoke Test from Thunderstorm FX® on Vimeo.

Please note that I am using in Blender 2.81 in this video.

Substance Painter: Glowing Edge Effect

Here’s a quick video I made to show one of the many ways that you can create a glowing edge effect on your 3D model by using the “UV Border Distance” generator and Auto Stitcher. The results you will achieve by using the UV Border Distance generator may vary depending on how you have unwrapped your model, but you can adjust the results to include missing edges without having to adjust your UV map. Simply add a “Paint” layer above the “UV Border Distance” generator. This will make it possible to paint in additional mesh details, or remove them as required. You can also achieve similar results by experimenting with “Curvature” generator. That’s all for now, thanks for reading.

TFX Lab: Substance Painter – Glowing Edge Effect from Thunderstorm FX® on Vimeo.

Exploring Twinmotion by Unreal Engine

One of the most recent real-time tools I’ve begun integrating into my software pipeline is called Twinmotion, by Unreal Engine. Twinmotion makes it possible to quickly produce stunning panoramic imagery, self-executable BIMmotion files, marketing animations and fully immersive experiences in VR amongst other things. Here’s a couple of quick videos that I made to briefly demonstrate some of these capabilities.

Exploring Twinmotion Environmental Settings

Exploring Twinmotion Context Settings

Exploring Twinmotion Vehicle Path Settings

Exploring Twinmotion Character Path Settings