Last year I was asked to write an article about a number of unique 3D projects that I created using Adobe Substance Painter. The projects were produced to demonstrate the potential and capabilities of a multi-UDIM texturing workflow to some of the businesses we work with in heavy machinery, engineering and vehicle industries. This article [Texturing Multi-UDIM Assets for Heavy Machinery and Vehicles] has now been published on the Adobe Substance3D Magazine website and I’m really happy to be able to share this with you.
Below you can also find the accompanying video that was produced for the article.
I would like to take the opportunity to thank the Substance team (especially Pierre) for giving me this opportunity.